Linda Schlegel
Linda Schlegel ist Researcher im Programmbereich Transnationale Politik und Research Fellow bei modus Zentrum für angewandte Deradikalisierungsforschung. Sie forscht zu Gaming und Extremismus(-prävention), Radikalisierungsprozessen im digitalen Raum und Narrativkampagnen gegen Extremismus.
CV
| seit 2023
Co-Projektleiterin im Projekt RadiGaMe
| seit 2022
Mitglied im Expert*innenpool des Radicalisation Awareness Networks (RAN)
| seit 2021
Gründungsmitglied des Extremism and Gaming Research Network (EGRN)
| seit 2021
Wissenschaftliche Mitarbeiterin bei modus Zentrum für angewandte Deradikalisierungsforschung
| 2021–2022
Leitende Forscherin in einem Projekt zu Gaming und Extremismus des United Nations Office of Counter-Terrorism (UNOCT)
| 2020–2023
Assoziierte Forscherin am PRIF (bis 2023 HSFK)
| 2020–2023
Promotionsstudentin an der Goethe-Universität Frankfurt/M.
| 2020–2022
Associate Fellow beim Global Network on Extremism and Technology (GNET)
| 2019–2020
Senior Editor für The Counterterrorism Group
| 2018–2019
Referentin für Terrorismusabwehr und Konfliktmanagement bei der Konrad-Adenauer Stiftung
| 2016–2017
Master in Extremismusforschung am King's College London
| 2012–2015
Bachelor in Liberal Arts am University College Maastricht
Publikationen
- “At least I tried, God damnit” and “Even a drop in the ocean is still more than nothing”: In their own words, what motivates people to work in P/CVE?
| 2022
Schlegel, Linda (2022): “At least I tried, God damnit” and “Even a drop in the ocean is still more than nothing”: In their own words, what motivates people to work in P/CVE?, Critical Studies on Terrorism. DOI: 10.1080/17539153.2022.2089399 - Connecting, Competing, and Trolling: "User Types" in Digital Gamified Radicalization Processes
| 2021
Schlegel, Linda (2021): Connecting, Competing, and Trolling: "User Types" in Digital Gamified Radicalization Processes, Perspectives on Terrorism, 15: 4, 54-64.
Zur Publikation - Storytelling against extremism
| 2021
Schlegel, Linda (2021): Storytelling against extremism. How fiction could increase the persuasive impact of counter- and alternative narratives in P/CVE, Journal for Deradicalization, 27.
Zur Publikation - Jumanji Extremism? How games and gamification could facilitate radicalization processes
| 2020
Schlegel, Linda (2020): Jumanji Extremism? How games and gamification could facilitate radicalization processes, Journal for Deradicalization, 23.
Zur Publikation - “Yes, I can”: what is the role of perceived self-efficacy in violent online-radicalisation processes of “homegrown” terrorists?
| 2019
Schlegel, Linda (2019): “Yes, I can”: what is the role of perceived self-efficacy in violent online-radicalisation processes of “homegrown” terrorists?, Dynamics of Asymmetric Conflict, 13: 3. DOI: 10.1080/17467586.2019.1700539 - Fishermen or Swarm Dynamics? Should we understand jihadist online-radicalization as a top-down or bottom-up process?
| 2017
Baaken, Till; Schlegel, Linda (2017): Fishermen or Swarm Dynamics? Should we understand jihadist online-radicalization as a top-down or bottom-up process?, Journal for Deradicalization, 13, 178-212.
Zur Publikation
- Gesellschaftliche Widerstandsfähigkeit gegen Extremismus und Terrorismus
| 2022
Schlegel, Linda (2022): Gesellschaftliche Widerstandsfähigkeit gegen Extremismus und Terrorismus, in: Jost, Jannis; Krause, Joachim (eds), Jahrbuch Terrorismus, 9, 291–335. DOI: 10.3224/84742401.12
Zur Publikation
- Gaming and Extremism
| 2024
Kowert, Rahel; Schlegel, Linda (2024): Gaming and Extremism. The Radicalization of Digital Playgrounds, New York: Routledge. DOI: 10.4324/9781003388371
Zur Publikation
- Extremismus-Prävention im Gaming-Bereich
| 2025
Schlegel, Linda; Heider, Matthias; Ohlenforst, Vivienne (2025): Extremismus-Prävention im Gaming-Bereich. Ansätze, Chancen und Entwicklungsmöglichkeiten, RadiGaMe-Handreichung. DOI: 10.48809/radigamehandr
Zur Publikation - Scouting Uneven Terrain: Challenges for Prevention and Counter-Extremism Practitioners in Digital Gaming Spaces
| 2025
Schlegel, Linda; Jaskowski, Judith (2025): Scouting Uneven Terrain: Challenges for Prevention and Counter-Extremism Practitioners in Digital Gaming Spaces, Global Network on Extremism and Technology .
Zur Publikation - Herausforderungen für die Radikalisierungsprävention in digitalen Gaming-Räumen
| 2024
Jaskowski, Judith; Schlegel, Linda (2024): Herausforderungen für die Radikalisierungsprävention in digitalen Gaming-Räumen, in: Modus - Zentrum für angewandte Deradikalisierungsforschung (modus|zad) & Peace Research Institute Frankfurt (PRIF) (eds), Spotlight.
Zur Publikation - Radicalisation through Gaming: The Role of Gendered Social Identity
| 2024
White, Jessica; Wallner, Claudia; Lamphere-Englund, Galen; Frankie, Love; Kowert, Rachel; Schlegel, Linda; Kingdon, Ashton; Phelan, Alexandra; Newhouse, Alex; Saiz, Gonzalo; Regeni, Petra (2024): Radicalisation through Gaming: The Role of Gendered Social Identity, Whitehall Report : RUSI.
Zur Publikation - Hate and Extremist Activities in the Video Game Sector
| 2024
Schlegel, Linda (2024): Hate and Extremist Activities in the Video Game Sector, in: European Audiovisual Observatory (eds), Legal challenges and market dynamics in the video game sector, Strasbourg: European Audiovisual Observatory, 135–145.
Zur Publikation - Pixel, Politik, Polemik – Digitale Gaming-Welten als politische und gesellschaftliche Diskursräume
| 2024
Schlegel, Linda; von Eyb, Johannes (2024): Pixel, Politik, Polemik – Digitale Gaming-Welten als politische und gesellschaftliche Diskursräume, PRIF Blog.
Zur Publikation - Streaming, Chatting, Modding: Eine Kurzexploration extremistischer Aktivitäten auf Gaming-und gaming-nahen Plattformen
| 2024
Winkler, Constantin; Wiegold, Lars; Schlegel, Linda; Jaskowski, Judith (2024): Streaming, Chatting, Modding: Eine Kurzexploration extremistischer Aktivitäten auf Gaming-und gaming-nahen Plattformen, Leibniz-Institut für Friedens- und Konfliktforschung (PRIF) Forschungsverbund RadiGaMe, Radikalisierung auf Online-Gaming-Plattformen und Messenger Diensten, Frankfurt/M.: Leibniz-Institut für Friedens- und Konfliktforschung (PRIF) Forschungsverbund RadiGaMe, Radikalisierung auf Online-Gaming-Plattformen und Messenger Diensten. DOI: 10.48809/radirep01
Zur Publikation - Countering the misuse of gaming-related content & spaces: Inspiring practices and opportunities for cooperation with tech companies
| 2022
Schlegel, Linda (2022): Countering the misuse of gaming-related content & spaces: Inspiring practices and opportunities for cooperation with tech companies, Brussels: EU Directorate-General for Migration and Home Affairs – Radicalisation Awareness Network.
Zur Publikation - Persuading with Fantasy: Why Digital P/CVE Narrative Campaigns May Benefit from Fictional Elements
| 2022
Schlegel, Linda (2022): Persuading with Fantasy: Why Digital P/CVE Narrative Campaigns May Benefit from Fictional Elements, Global Network on Extremism & Technology (GNET).
Zur Publikation - Examining the Intersection Between Gaming and Violent Extremism
| 2022
Schlegel, Linda; Amarasingam, Amarnath (2022): Examining the Intersection Between Gaming and Violent Extremism, United Nations Office of Counter-Terrorism: UN Counter-Terrorism Centre.
Zur Publikation - Mind the Gap: What We Do and Don’t Know About Gaming and Radicalization
| 2022
Schlegel, Linda (2022): Mind the Gap: What We Do and Don’t Know About Gaming and Radicalization, The Geopolitics.
Zur Publikation - Creating Digital Narrative Worlds: The Promises of Transmedia Storytelling for P/CVE Narrative Campaigns
| 2022
Schlegel, Linda (2022): Creating Digital Narrative Worlds: The Promises of Transmedia Storytelling for P/CVE Narrative Campaigns, Global Network on Extremism & Technology (GNET).
Zur Publikation - Into the Dungeon? Possibilities for Primary and Secondary Prevention on Gaming (-Adjacent) Platforms
| 2021
Schlegel, Linda (2021): Into the Dungeon? Possibilities for Primary and Secondary Prevention on Gaming (-Adjacent) Platforms, Global Network on Extremism & Technology (GNET).
Zur Publikation - Let’s Talk about Games, Baby: Extremist Use of Gaming (-Adjacent) Platforms
| 2021
Schlegel, Linda (2021): Let’s Talk about Games, Baby: Extremist Use of Gaming (-Adjacent) Platforms, Global Network on Extremism & Technology (GNET).
Zur Publikation - As You Like It: User Types in Digital Gamified Radicalization Processes
| 2021
Schlegel, Linda (2021): As You Like It: User Types in Digital Gamified Radicalization Processes, PRIF Blog.
Zur Publikation - Extremists’ use of gaming (adjacent) platforms
| 2021
Schlegel, Linda (2021): Extremists’ use of gaming (adjacent) platforms. Insights regarding primary and secondary prevention measures, Radicalisation Awareness Network.
Zur Publikation - A Bookstore, Not a Customized Page: Why We Need More Variety, Not More Tailoring in Digital Narrative Campaigns Against Extremism
| 2021
Schlegel, Linda (2021): A Bookstore, Not a Customized Page: Why We Need More Variety, Not More Tailoring in Digital Narrative Campaigns Against Extremism, European Eye on Radicalization (EER).
Zur Publikation - Competing, Connecting, Having Fun: How Gamification Could Make Extremist Content More Appealing
| 2021
Schlegel, Linda (2021): Competing, Connecting, Having Fun: How Gamification Could Make Extremist Content More Appealing, Global Network on Extremism & Technology (GNET).
Zur Publikation - Telling tales against the dark arts: How fictional storytelling could support narrative campaigns against extremism
| 2021
Schlegel, Linda (2021): Telling tales against the dark arts: How fictional storytelling could support narrative campaigns against extremism, PRIF Blog.
Zur Publikation - The Gamification of Violent Extremism & Lessons For P/CVE
| 2021
Schlegel, Linda (2021): The Gamification of Violent Extremism & Lessons For P/CVE, in: Radicalisation Awareness Network (eds): Radicalisation Awareness Network.
Zur Publikation - Let’s play prevention: Can P/CVE turn the tables on extremists’ use of gamification?
| 2021
Schlegel, Linda (2021): Let’s play prevention: Can P/CVE turn the tables on extremists’ use of gamification?, PRIF Blog.
Zur Publikation - Missing an epic story: Why we are struggling to counter extremists’ utopian narratives
| 2021
Schlegel, Linda (2021): Missing an epic story: Why we are struggling to counter extremists’ utopian narratives, PRIF Blog.
Zur Publikation - The Trouble with Influencing Others: Why Persuasion Partly Depends on the Individual
| 2021
Schlegel, Linda (2021): The Trouble with Influencing Others: Why Persuasion Partly Depends on the Individual, European Eye on Radicalization (EER).
Zur Publikation - Who Doesn’t Like a Good Story? Why Narratives Are Essential in Counter-extremism Efforts
| 2021
Schlegel, Linda (2021): Who Doesn’t Like a Good Story? Why Narratives Are Essential in Counter-extremism Efforts, The Geopolitics.
Zur Publikation - Of Challengers and Socialisers: How User Types Moderate the Appeal of Extremist Gamified Applications
| 2020
Schlegel, Linda (2020): Of Challengers and Socialisers: How User Types Moderate the Appeal of Extremist Gamified Applications, Global Nework on Extremism & Technology (GNET).
Zur Publikation - Online-Radikalisierung - Mythos oder Realität?
| 2018
Schlegel, Linda (2018): Online-Radikalisierung - Mythos oder Realität?, Analysen & Argumente: Terrorismusabwehr und innere Sicherheit.
Zur Publikation - Digital natives and online identity construction: How does the Internet facilitate radicalization?
| 2017
Schlegel, Linda (2017): Digital natives and online identity construction: How does the Internet facilitate radicalization?, Wissenschaft und Sicherheit.
Zur Publikation
- The Role of Gamification in Radicalization Processes
| 2021
Schlegel, Linda (2021): The Role of Gamification in Radicalization Processes, modus|zad (modus Zentrum für angewandte Deradikalisierungsforschung), Working Paper 1/2021.
Zur Publikation
Weitere Tätigkeiten
| seit 2022
Mitglied im Expert*innenpool des Radicalisation Awareness Networks (RAN)
| seit 2021
Mitglied im Extremism and Gaming Research Network (EGRN)
| seit 2021
Mitglied in GIFCT Working Groups:
- 2021/2022: Positive Interventions & Strategic Communication
- 2022/2023: Blue Team Interventions
- 2024/2025: Gaming Community of Practice
- United Nations Office Of Counter-Terrorism: Research Launch on Examining the Intersection between Gaming and Violent Extremism. Weitere Informationen.
- Radicalisation Awareness Network:
- November 2022. Countering the misuse of gaming-related content & spaces: Inspiring practices and opportunities for cooperation with tech companies. Weitere Informationen.
- August 2021. Extremists’ use of gaming (adjacent) platforms: Insights regarding primary and secondary prevention measures. Weitere Informationen.
- März 2021. The gamification of violent extremism & lessons for P/CVE. Weitere Informationen.