Gaming For or Against Democracy?

The panelists

Kickoff of the series “Designing Democracy – Designing Peace”

In 2026, Frank­furt and the Rhine-­Main region will serve as World Design Capital and have committed to the vision “Design for Demo­cracy. Atmos­pheres for a better life.” PRIF is also par­tici­pating in the sup­porting program and, together with Volks­hoch­schule Frank­­furt, is organizing the event series “Design­ing Demo­cracy – Design­ing Peace.” 

The series kicked off on April 15, 2026, with a panel dis­cussion at the Stadt­haus Frank­furt on the topic of socio­political debates and anti-­democratic ten­den­cies in gaming spaces. Moderated by Yvonne Blum, the dis­cussion featured Mareike Stüren­burg, a social scientist at the Institute for Research on Right-­Wing Extremism at the Uni­versity of Tübingen, Severin Schwalb, education officer for the “Good Gaming Support” project at the Amadeu Antonio Foun­da­tion, and Constantin Winkler, re­searcher on radi­cali­zation and anti­semitism and part of the RadiGaMe project at PRIF, discussed gaming com­muni­ties as social spaces and the asso­ciated challenges and oppor­tunities for demo­cratic co­exis­tence. The dis­cussion focused on the instru­mentali­zation of digital spaces by anti-­democratic actors, as well as the po­tential for pro­moting demo­cracy and pre­venting extremism. From the perspective of the role played by both visual and infra­structural design, the panelists shared in­sights from their re­search, reports from political edu­cation prac­tice, and illus­trative examples, and ad­dressed the numerous ques­tions from the audience. 

The con­clusion of the dis­cussion: Gaming spaces constitute signi­ficant social spaces that, just like physical spaces, carry societal signi­ficance and thus also entail res­pon­sibility. None of the spaces mentioned are free from extremist actors. Therefore, meaning­ful counter­measures and pre­ventive measures are also needed online, which must be supported by policy­makers, the gaming industry, and the gaming communities them­selves.

The next event in the series will take place on June 16, 2026, and will focus on the design of peace nego­tiations. 

About the RadiGaMe research project at PRIF: https://www.prif.org/en/research/radigame