Constantin Winkler
Constantin Winkler is a Doctoral Candidate and Researcher at the RadiGaMe Project. He investigates antisemitism and radicalization in digital gaming communities. He focuses on antisemitism research, cultural sociology and Critical Theory.
CV
| since 2024
PhD student at the Chair of Sociology at the University of Passau (UP) with Prof. Dr. Karin Stögner
| seit 2023
Researcher in the RadiGaMe project at PRIF
| 2022–2023
Project Manager Antisemitism at the International Institute for Research on Education, Social and Antisemitism (IIBSA), Berlin
| 2022
DP Administrator at the Institute of Social Sciences (Humboldt University Berlin)
| 2019–2022
Student assistant at the Berlin Graduate School of Social Sciences (BGSS) and at the Institute of Social Sciences (Humboldt University Berlin)
| 2018–2022
Studies in Social Sciences (M.A.), Humboldt University Berlin
| 2017
Erasmus+ stay, Panteion University of Athens
| 2016–2018
Student assistant at the Berlin Institute for Integration and Migration Research (BIM)
| 2014–2018
Studies in Social Sciences (B.A.), Humboldt University Berlin
| 2007–2015
Network and system administrator, ProCurand, Berlin
| 2004–2007
Training as an IT systems clerk (IHK), BBW Academy Berlin
PhD Project
Digital gaming culture has long since left its niche status behind. Its expansion is accompanied by exclusionary effects and the influence of socio-cultural conflicts. This means that antisemitism is finding its way into digital gaming culture in a variety of ways. Antisemitic actors create their own game content, use in-game communication channels, gamify antisemitic activities up to terrorist violence and use game references and gaming-related platforms to reach out and network.
The project aims to investigate the spread and manifestations of antisemitism in digital gaming communities. It is designed to identify which actors articulate antisemitic content in which spaces and forms, how these differ and how they are justified. In addition to the analysis of mobilization strategies and the effect of antisemitism in spaces of digital gaming culture, the project explores which projections and de-realizations underlie the articulated antisemitism in the sense of an ideological critique.
Publications
- Exploring the digital extremist ecosystem: A preliminary analysis of hateful posts on Mod DB
| 2025
Schlegel, Linda; Wiegold, Lars; Winkler, Constantin; Junk, Julian (2025): Exploring the digital extremist ecosystem: A preliminary analysis of hateful posts on Mod DB, Frontiers in Psychology, Section Media Psychology, 15 – 2024. DOI: 10.3389/fpsyg.2024.1502098
Publication - Book Review: Gaming and Extremism
| 2024
Winkler, Constantin (2024): Book Review: Gaming and Extremism. The Radicalization of Digital Playgrounds, Terrorism and Political Violence, 12/2024. DOI: 10.1080/09546553.2024.2434180. - Phänomene des Antisemitismus in digitalen Spielen und ihren Communitys
| 2023
Winkler, Constantin (2023): Phänomene des Antisemitismus in digitalen Spielen und ihren Communitys, Wissen Schaft Demokratie, 14, 78–89.
Publication - Lesbische Regenbogenfamilien und ihre Auseinandersetzung mit der Figur des Vaters
| 2019
Sommer, Tjona Kristina; Polizzi, Antonino; Winkler, Constantin (2019): Lesbische Regenbogenfamilien und ihre Auseinandersetzung mit der Figur des Vaters, Bulletin-Texte, 30: 45, Berlin: Zentrum für transdisziplinäre Geschlechterstudien, 47–65.
Publication
- Linker Antisemitismus nach 10/7 – Kontinuitäten und aktuelle Entwicklungen
| 2025
Winkler, Constantin (2025): Linker Antisemitismus nach 10/7 – Kontinuitäten und aktuelle Entwicklungen, in: Institut für Demokratie und Zivilgesellschaft (eds), Wissen schafft Demokratie. Schwerpunkt Uncivil Society – „Schattenseiten“ der Zivilgesellschaft, 17, 108–121.
Publication - Antisemitismus
| 2025
Winkler, Constantin (2025): Antisemitismus, in: Brandenburg, Aurelia; Schlegel, Laura; Zimmermann, Felix (eds), Handbuch Gaming & Rechtsextremismus, Schriftenreihe: Bd. 11260, Bonn: Bundeszentrale für politische Bildung, 127-136.
ISBN: 978-3-7425-1260-4
- Wenn Hass mitspielt. Forschungsgutachten (Rechts-)Extremismus im Gaming-Bereich
| 2025
Schlegel, Linda; Winkler, Constantin; Wiegold, Lars; Ohlenforst, Vivienne; Jaskowski, Judith (2025): Wenn Hass mitspielt. Forschungsgutachten (Rechts-)Extremismus im Gaming-Bereich, München.
- Von Wahlkämpfern und Falschspielern
| 2026
Winkler, Constantin; Wiegold, Lars; von Eyb, Johannes; Hoffmann, Jan; Jaskowski, Judith; Schlegel, Linda (2026): Von Wahlkämpfern und Falschspielern. digitale Gaming-Räume im Spannungsfeld zwischen demokratischem Diskurs und extremistischer Einflussnahme.
Publication - Youth Radicalisation in the Gaming Sphere
| 2025
Schlegel, Linda; Winkler, Constantin; Wiegold, Lars (2025): Youth Radicalisation in the Gaming Sphere. An Exploration of Identity-Based Hate and Extremist Content on Roblox, GNET Insights.
Publication - Wahlkampf auf digitalen Spielfeldern: Diskurse zu Wahlkampf und Politik in Gaming-Welten
| 2025
Schlegel, Linda; Wiegold, Lars; Winkler, Constantin (2025): Wahlkampf auf digitalen Spielfeldern: Diskurse zu Wahlkampf und Politik in Gaming-Welten, PRIF Blog.
Publication - Zur Bedeutung gaming-naher Plattformen für radikalisierte Akteur*innen und Radikalisierungsprozesse
| 2024
Winkler, Constantin (2024): Zur Bedeutung gaming-naher Plattformen für radikalisierte Akteur*innen und Radikalisierungsprozesse, PRIF Blog.
Publication - Camera, Action, Play: An Exploration of Extremist Activity on Video- and Livestreaming Platforms
| 2024
Wiegold, Lars; Winkler, Constantin; Jaskowski, Judith (2024): Camera, Action, Play: An Exploration of Extremist Activity on Video- and Livestreaming Platforms, Global Network on Extremism and Technology.
Publication - Gaming the System: The Use of Gaming-Adjacent Communication, Game and Mod Platforms by Extremist Actors
| 2024
Winkler, Constantin; Wiegold, Lars (2024): Gaming the System: The Use of Gaming-Adjacent Communication, Game and Mod Platforms by Extremist Actors, Global Network on Extremism & Technology.
Publication - „WE RESPAWN IN JANNAH“ – Zur islamistischen Aneignung digitaler Spielekultur
| 2024
Winkler, Constantin (2024): „WE RESPAWN IN JANNAH“ – Zur islamistischen Aneignung digitaler Spielekultur, 12, Berlin: Violence Prevention Network.
Publication - Streaming, Chatting, Modding: Eine Kurzexploration extremistischer Aktivitäten auf Gaming-und gaming-nahen Plattformen
| 2024
Winkler, Constantin; Wiegold, Lars; Schlegel, Linda; Jaskowski, Judith (2024): Streaming, Chatting, Modding: Eine Kurzexploration extremistischer Aktivitäten auf Gaming-und gaming-nahen Plattformen, Leibniz-Institut für Friedens- und Konfliktforschung (PRIF) Forschungsverbund RadiGaMe, Radikalisierung auf Online-Gaming-Plattformen und Messenger Diensten, Frankfurt/M.: Leibniz-Institut für Friedens- und Konfliktforschung (PRIF) Forschungsverbund RadiGaMe, Radikalisierung auf Online-Gaming-Plattformen und Messenger Diensten. DOI: 10.48809/radirep01
Publication - Massaker unter Applaus: Antisemitische Reaktionen auf den Terror gegen Israel in Deutschland
| 2023
Winkler, Constantin (2023): Massaker unter Applaus: Antisemitische Reaktionen auf den Terror gegen Israel in Deutschland, PRIF BLOG.
Publication
Further Activities
| since 2025
Fellow at the London Centre for the Study of Contemporary Antisemitism (LCSCA)
| since 2024
Member of the Working Group on Antisemitism of the Deutsche Gesellschaft für Soziologie e. V. (DGS)
| since 2023
Member of the Board of the Center for Critical Social Sciences (ZKSW)
| since 2023
Extremism and Gaming Research Network (EGRN)
| since 2022
Deutsche Gesellschaft für Soziologie e. V. (DGS): Founding member of the DGS working group Sociology of Digital Games
- January 15, 2026 – Lecture: Gaming und Rechtsextremismus at the event “Gaming im Bildungskontext” as part of the research project “Gaming gegen Rechtsextremismus, Ausgrenzung und Antisemitismus” of the Chair for the History of the Jewish People at the Heidelberg School of Jewish Studies (HfJS).
- November 28, 2025 – Roundtable: Gaming und Rechtsextremismus at the online conference “Spielkulturen” of the Working Group Humanities and Digital Games (AKGWDS) (November 28–29, 2025) – together with Aurelia Brandenburg, Linda Schlegel, Tobias Unterhuber and Felix Zimmermann.
- November 13, 2025 – Lecture: RadiGaMe – Analyse Radikalisierungsprozesse und Präventionsmaßnahmen auf Gaming Plattformen at the meeting of the Research Network Radicalization on Gaming Platforms and Messenger Services (RadiGaMe) (November 13–14, 2025) – together with Lars Wiegold.
- October 20, 2025 – Lecture: Antisemitism in digital gaming communities on the panel “Ideology & Extremism” at the conference “Critical Examinations of New Media and Antisemitism” of the New York University (NYU) Center for the Study of Antisemitism (CSA) (October 20–21, 2025).
- September 2, 2025 – Lecture: Just a Game? Antisemitism on Gaming-Adjacent Platforms on the panel “Digital Spaces and Gaming Platforms” at the conference “Hate in Transition and the Aftermath of 7 October: Antisemitism and Racism in Times of Political Crisis” (Mid-Term Conference of the Research Network 31 (RN31) – Ethnic Relations, Racism and Antisemitism of the European Sociological Association (ESA) (August 31 – September 2, 2025).
- August 29, 2025 – Lecture: Hateful and Extremist Communication on Gaming (-Adjacent) Platforms on the panel “Radicalization in Digital Gaming Spaces and Beyond” at the European Consortium for Political Research (ECPR) General Conference 2025 (August 26–29, 2025) – together with Lars Wiegold.
- May 15, 2025 – Lecture: Einflussnahme der digitalen Spielkultur auf die Radikalisierung at the federal conference “Jugend und Radikalisierung – die vielfältigen Herausforderungen unserer Zeit” of the Sicherheitsverbund Schweiz (SVS).
- April 1, 2025 – Lecture: Antisemitism in digital gaming communities on the panel “Digital Antisemitism” at the London Conference on Contemporary Antisemitism 2025, London Centre for the Study of Contemporary Antisemitism (LCSCA) and Elizabeth and Tony Comper Interdisciplinary Center for the Study of Antisemitism and Racism, Haifa University (UH) (March 29 – April 1, 2025).
- November 19, 2024 – Lecture: RadiGaMe – Analyse Radikalisierungsprozesse und Präventionsmaßnahmen auf Gaming Plattformen at the milestone conference and project meeting of the research network Radicalization on gaming platforms and messenger services (RadiGaMe) (November 18–19, 2024) – together with Julian Junk.
- November 13, 2024 – Lecture: Exploring the digital extremist ecosystem: A preliminary analysis of hateful posts on Mod DB at the Extremism and Gaming Research Network (EGRN) Members Meeting – together with Lars Wiegold.
- November 8, 2024 – Lecture: Zur Bedeutung von Modding-Plattformen im Antisemitismus digitaler Spiele-Kultur at the Research Seminar of the Department of Sociology, Passau University, (UP) (November 8–9, 2024).
- October 31, 2024 – Lecture: Streaming, Chatting, Modding – The Use of Gaming-Adjacent Communication and Platforms by Extremist Actors on the panel “Game On: Tackling Extremist Use of Gaming & Gaming-Adjacent Platforms and Potential Responses” of the Global Network on Extremism & Technology (GNET) auf Hedayah’s International Research Conference and Communications Expo 2024 (RCxEXPO24) (October 29 – November 1, 2024) – together with Lars Wiegold. Online. More impressions via Instagram.
- August 20, 2024 – Lecture: RadiGaMe – Radikalisierung auf Gaming-Plattformen und Messenger Diensten. PRIF-Teilprojekt. Radikalisierungsprozesse und Präventionsmaßnahmen auf Gaming-Plattformen: Analyse und Wissenstransfer at the PRIF Research Group Radicalization – together with Linda Schlegel and Lars Wiegold.
- July 20, 2024 – Lecture: Antisemitismus im Gaming at the solidarity event for the alliance against authoritarian formation (GegenForm).
- May 22, 2024 – Lecture: Antisemitismus im Gaming as part of the online training “Gamified Antisemitism” by the Fachstelle Antisemitismus Brandenburg (fab) and the Dokumentations- und Informationsstelle Antisemitismus Mecklenburg-Vorpommern (DIA.MV).
- April 22, 2024 – Lecture: RadiGaMe – Radicalization on gaming platforms and messenger services on the Peace Research Institute Frankfurt (PRIF) Scientific Advisory Board Meeting 2024 (April 22–23, 2024) – together with Julian Junk.
- March 8, 2024 – Lecture: Extremistischer Aktivismus auf Gaming- und gamingnahen Plattformen. Eine Kurzexploration relevanter Plattformen und Kanäle on the panel “Radikalisierungsphänomene auf Gaming-Plattformen” on the MOTRA-Conference (“Monitoringsystem und Transferplattform Radikalisierung”) #24 (March 7–8, 2024) – together with Lars Wiegold.
- June 16, 2023 – Lecture: Phänomenüberblick zu Antisemitismus in Communities digitaler Spiele at the symposium “Digitalization, Social Media, Social Consequences and Antisemitism” of the International Institute for Education, Social and Antisemitism Research (IIBSA) and the Institute for the Study of Contemporary Antisemitism (ISCA) of Indiana University in cooperation with the Jewish Community of Berlin and the Indiana University Europe Gateway.
- December 13, 2022 – Lecture: Antisemitismus in Videospiel-Communities at the themed evening “Anti-Semitism in pop culture and video game communities” organized by the Fantasy and Science Fiction Interest Group (ivfsf) and the Young Forum (JuFo) of the German-Israeli Society (DIG) Hamburg.
- December 2, 2022 – Lecture and reader-contribution: Antisemitismus in Communities digitaler Spiele at the founding workshop of the AG Sociology of Digital Games (December 01–02, 2022) in the German Sociological Association (DGS). In cooperation with the DGS section “Media and Communication Sociology” and the section “Media, Science & Technology” of the Giessen Graduate Center for Social, Economic and Legal Sciences (GGS).
- Dietrich, Martin (2026): Lügen, Verzerren & Dominieren: Russlands Propaganda-Videospiele. In: Decode Spezial, Decode, January 26, 2026. Online.
- Feuer, Hannah (2026): This gaming platform has ‘zero tolerance’ for antisemitism. Holocaust reenactments keep reappearing anyway. Roblox users persistently share antisemitic content through coded language. In: The Forward, January 13, 2026. Online.
- Arémi, Jasmin (2025): Zwischen Twitch und Dschihad: Islamismus und Radikalisierung im Gaming. In: Mena-Talk, Mena-Watch, September 20, 2025. Online.
- Glaus, Daniel (2025): Gewalttätiger Rechtsextremismus in der Schweiz. In: Tagesschau, July 25, 2025: Swiss Radio and Television (SRF). Online.
- Interview with Tina Hauswald on Radikalisierung im Gaming. In: DASDING, Südwestrundfunk (SWR), June 12, 2025. Online.
- Interview with the Jewish Forum for Democracy and Against Antisemitism (JFDA) as part of the documentary Antisemitismus erkennen – von den Wurzeln bis zur digitalen Welt (2025). Online.
- Winter, Marek (2025): Jung, Flüchtling, Islamist. In: Jungle World, March 6, 2025. Online.
- RE:GAIN (2024): Antisemitismus im Gaming. In: Gaming-Plattformen und Rechtsextremismus – Online-Intervention und -Deradikalisierung (RE:GAIN), Violence Prevention Network (VPN), July 8, 2024. Online (podcast and transcript).
- Schlund, Dominique / Reinker, Simon (2024): Radikalisierung im Internet: Mit TikTok zum IS-Fanatiker. In: 10 vor 10, Schweizer Radio und Fernsehen (SRF), April 19, 2024. Online (interview and whole program from min. 01:10).
- GameStar Redaktion (2024): Steam-Kurator Sweet Baby Inc detected: Harmlose Infos oder Hasskampagne? Das steckt hinter der Kontroverse. In: GameStar, March 14, 2024. Online.
- Interview with Jörn Albrecht: Zunahme antisemitischer Straftaten und der Debatte in Deutschland. In: Der Sonntagmorgen, Bremen Zwei, October 22, 2023.
- Beyer, Nora (2023): Hogwarts Legacy analysiert: Ist das Rollenspiel tatsächlich antisemitisch und transfeindlich? In: GameStar, March 2, 2023. Online.
- October 20, 2025 – Panel discussion: Antisemitismus, rechte Kulturkämpfe & gekränkte Männlichkeiten im Gaming on the stage of the Center for Critical Social Sciences (ZKSW) with support of the Amadeu Antonio Foundation (AAS) as part of the “Bildungs-und Aktionswochen gegen Antisemitismus 2025” – together with Veronika Kracher and Thimo Gawlik.
- August 23, 2025 – Panel discussion: Das ist kein Spiel! Extremismus in Games on the Jugendforum NRW stage at the gamescom 2025 (August 20–24, 2025). Online (starting Min. 05:43:12).
- November 16, 2024 – Panel discussion: Gaming und Empowerment – Wie Spiele uns stärker machen at the PLAY – Creative Gaming Festival Couch (November 11–16, 2024) – together with Elena Bauer, Renate Hillen and Sofia Kats. Online.
- December 10, 2025 – Panel discussion: Extremistische Aktivitäten mit Gaming-Bezug – Vorstellung des Gutachtens samt Fragerunde at the event of the Bavarian State Center for New Media (BLM) and the Bavarian State Ministry for Family, Labor and Social Affairs (StMAS) “Wenn Hass mitspielt: Extremismus in digitalen Gaming-Räumen”: presentation of the results of the report on “(Right-wing) extremism and online games” by Modus – Center for Applied Deradicalization Research (modus | zad) – together with Vivienne Ohlenforst, Lars Wiegold and Linda Schlegel.
- October 15, 2025 – One-on-one talks with members of the German Bundestag: Antisemitismus und Radikalisierung im Gaming as part of the event series “Leibniz im Bundestag” (October 14–15 2025).
- June 3, 2025 – One-on-one talks: Antisemitismus und Radikalisierung im Gaming as part of the event “Book a Scientist”, Leibniz Society.
- February 11, 2025 – Expert talk: Level up! Lernen in und mit digitalen Spielen on behalf of the Federal Ministry of Education and Research (BMBF). Online.
- December 12, 2024 – Workshop: Ain’t No Game – Antisemitism in Gaming & on Social Media as part of the event “Actions Matter – The Summit: Countering Antisemitism. From national Strategies to local Implementation”, European Leadership Network (ELNET) and Combat Antisemitism Movement (CAM) (December 11–12, 2024) – with Shani Benoualid, Daniel Miehling and Kim Robin Stoller. The action plan developed there is available online.
- October 15, 2024 – One-on-one talks: Antisemitismus und Radikalisierung im Gaming as part of the event “Book a Scientist”, Leibniz Society.
- June 13–15, 2024 – Group leader: Antisemitism and conspiracy myths in the module “Der Phänomenkomplex Rechtsextremismus aus intersektionaler Perspektive”, “MasterClass Game Development 2024/25: Rechtsextremismus erkennen, Menschenfeindlichkeit entgegentreten” of the Federal Agency for Civic Education (bpb).
- June 12 , 2024 – Individual discussions with members of the German Bundestag: Antisemitism and radicalization in gaming – approaches in digital extremism prevention as part of the “Leibniz im Bundestag” format (June 11–12, 2024).