Antisemitism is spread on gaming platforms – both unconsciously and implicitly, as well as very openly and deliberately. As part of the panel on “Ideology & Extremism”, Constantin Winkler gave an overview of his research on antisemitic phenomena and actors within gaming culture. He drew on the findings of the RadiGaMe research project, which deals with radicalization on gaming platforms and messenger services.
Accordingly, antisemitism plays a central role on gaming platforms for radicalized actors from a variety of political movements: Antisemitic actors not only use existing platforms and their chats to spread antisemitic statements and narratives. They also develop their own antisemitic games, gamifying real antisemitic acts. This is particularly relevant with regard to so-called modding platforms, on which users upload and share their own modifications for games and which have been little researched to date.