PRIF goes Gamescom

Two men sit on a stage, one holding a microphone and speaking, the other holding a card with the text 'JUGENDFORUM'

Screenshot from the livestream of the panel discussion “Gaming, Radicalization, Prevention, and Youth Protection.” Copyright: Jugendforum NRW via YouTube.

Constantin Winkler Presents RadiGaMe Research at the International Video and Computer Game Fair

On August 27 and 28, 2026, PRIF Researcher Constantin Winkler attended Games­com in Cologne to speak about radi­calization in gaming and on gaming-related plat­forms. As part of the world’s largest fair for video and computer games, he partici­pated in both the Gamescom Congress – intended for industry pro­fessionals – and a public dis­cussion on the stage of the NRW Youth Forum. On Friday, he also gave a presen­tation at the professional develop­ment workshop orga­nized by the NRW Player Advisory Service and the Working Group for the Pro­tection of Children and Youth in NRW e.V.

At the Gamescom Congress, which Federal President Steinmeier opened on Thurs­day, Constantin Winkler, together with his two colleagues from the RadiGaMe research net­work – Matthias Heider (Institute for Demo­cracy and Civil Society, Jena) and Vivienne Ohlen­forst (modus-zad) – began by presen­ting the project’s findings. The round­table discussion “Leveling Up for Resilience – Joint Guide­lines Against Radicalization” focused on the question of how civil society, security agen­cies, and the gaming indus­try can work to­gether in the future to combat hate and extre­mism, rather than – as has too often been the case – tackling this com­plex challenge in isolation. Following brief opening re­marks, the panelists, together with Mick Prinz (Amadeu Antonio Foun­dation), opened the dialogue with the au­dience, which included represen­tatives from industry, politics, and research.

Later that day at the fair, the three RadiGaMe Researchers partici­pated in the panel dis­cussion titled “Gaming, Radi­calization, Prevention, and Youth Protection.” Using selec­ted examples, they provided insights into extremist content and radi­calization dy­namics in games and on gaming-related platforms and pre­sented strate­gies for (online) prevention work. The following day, Constantin Winkler revisited the topic of radi­calization in his presen­tation as part of the con­tinuing education program “Games in the Focus of Youth Wel­fare – Gaming at the Inter­section of Prevention and Radi­calization,” once again addressed the complex issue of radi­calization, which poses challenges for edu­cational child and youth services but also offers poten­tial for promoting demo­cratic participation, media literacy, and a reflec­tive approach to digital spaces.

The RadiGaMe research con­sortium aims to better understand radi­calization on messaging services and gaming or gaming-related plat­forms and to support practitioners in pre­vention, deradi­calization, and law enforce­ment. Know­ledge transfer to the relevant stake­holders – whether policymakers, security agencies, the gaming industry, or civil society – plays a central role in this effort. In May 2026, RadiGaMe was awarded the Special Jury Prize of the German Com­puter Game Award for its commit­ment.