Linda Schlegel
Wissenschaftliche Mitarbeiterin / ResearcherProgrammbereiche:
Transnationale Politik
Forschungsgruppe Radikalisierung
Kontakt
E-Mail: schlegel@prif.orgTwitter: @LiSchlegel
Vita
Seit 2023 | Co-Projektleiterin im Projekt RadiGame |
Seit 2022 | Mitglied im Expertenpool des Radicalisation Awareness Networks (RAN) |
Seit 2021 | Gründungsmitglied des Extremism and Gaming Research Network (EGRN) |
Seit 2021 | Wissenschaftliche Mitarbeiterin bei modus Zentrum für angewandte Deradikalisierungsforschung |
2021–2022 | Leitende Forscherin in einem Projekt zu Gaming und Extremismus des United Nations Office of Counter-Terrorism (UNOCT) |
2020–2023 | Assoziierte Forscherin am PRIF (bis 2023 HSFK) |
2020–2023 | Promotionsstudentin an der Goethe-Universität Frankfurt/M. |
2020–2022 | Associate Fellow beim Global Network on Extremism and Technology (GNET) |
2019–2020 | Senior Editor für The Counterterrorism Group |
2018–2019 | Referentin für Terrorismusabwehr und Konfliktmanagement bei der Konrad-Adenauer Stiftung |
2016–2017 | Master in Extremismusforschung am King's College London |
2012–2015 | Bachelor in Liberal Arts am University College Maastricht |
Expertise
Linda Schlegel ist Ansprechperson für die folgenden Themen
- (Gegen-) Narrative
- Digitale Radikalisierungsprävention
- Gaming/Gamification & Extremismus (-prävention)
- (Online) Radikalisierung
Publikationen
- Pixel, Politik, Polemik – Digitale Gaming-Welten als politische und gesellschaftliche Diskursräume | 2024
Schlegel, Linda / von Eyb, Johannes (2024): Pixel, Politik, Polemik – Digitale Gaming-Welten als politische und gesellschaftliche Diskursräume, PRIF Blog, 15.8.2024.
- Details anzeigen
- Streaming, Chatting, Modding: Eine Kurzexploration extremistischer Aktivitäten auf Gaming-und gaming-nahen Plattformen | 2024
Winkler, Constantin / Wiegold, Lars / Schlegel, Linda / Jaskowski, Judith (2024): Streaming, Chatting, Modding: Eine Kurzexploration extremistischer Aktivitäten auf Gaming-und gaming-nahen Plattformen, Frankfurt/M.: Leibniz-Institut für Friedens- und Konfliktforschung (PRIF) Forschungsverbund RadiGaMe, Radikalisierung auf Online-Gaming-Plattformen und Messenger Diensten, https://www.radigame.de/(...).
- Publikation herunterladen // Details anzeigen
- Gaming and Extremism | 2024
Kowert, Rahel / Schlegel, Linda (eds), (2024): Gaming and Extremism. The Radicalization of Digital Playgrounds, New York: Routledge, https://library.oapen.org/bitstream/handle/20.500.12657/87528/9781003850397.pdf?sequence=1&isAllowed=y.
- Details anzeigen
- Countering the misuse of gaming-related content & spaces: Inspiring practices and opportunities for cooperation with tech companies | 2022
Schlegel, Linda (2022): Countering the misuse of gaming-related content & spaces: Inspiring practices and opportunities for cooperation with tech companies, Brussels: EU Directorate-General for Migration and Home Affairs – Radicalisation Awareness Network, www.home-affairs.ec.europa.eu/(...).
- Details anzeigen
- Gesellschaftliche Widerstandsfähigkeit gegen Extremismus und Terrorismus | 2022
Schlegel, Linda (2022): Gesellschaftliche Widerstandsfähigkeit gegen Extremismus und Terrorismus, in: Jost, Jannis; Krause, Joachim (Hg.), Jahrbuch Terrorismus, (Bd. 9), 291–335, https://www.budrich-journals.de/index.php/terrorismus/article/view/41216.
- Details anzeigen
- Persuading with Fantasy: Why Digital P/CVE Narrative Campaigns May Benefit from Fictional Elements | 2022
Schlegel, Linda (2022): Persuading with Fantasy: Why Digital P/CVE Narrative Campaigns May Benefit from Fictional Elements, Global Network on Extremism & Technology (GNET), 5.7.2022.
- Details anzeigen
- “At least I tried, God damnit” and “Even a drop in the ocean is still more than nothing”: In their own words, what motivates people to work in P/CVE? | 2022
Schlegel, Linda (2022): “At least I tried, God damnit” and “Even a drop in the ocean is still more than nothing”: In their own words, what motivates people to work in P/CVE?, in: Critical Studies on Terrorism, DOI: 10.1080/17539153.2022.2089399.
- Details anzeigen
- Examining the Intersection Between Gaming and Violent Extremism | 2022
Schlegel, Linda / Amarasingam, Amarnath (2022): Examining the Intersection Between Gaming and Violent Extremism, United Nations Office of Counter-Terrorism: UN Counter-Terrorism Centre, un.org/(...).
- Details anzeigen
- Mind the Gap: What We Do and Don’t Know About Gaming and Radicalization | 2022
Schlegel, Linda (2022): Mind the Gap: What We Do and Don’t Know About Gaming and Radicalization, The Geopolitics, 30.3.2022.
- Details anzeigen
- Creating Digital Narrative Worlds: The Promises of Transmedia Storytelling for P/CVE Narrative Campaigns | 2022
Schlegel, Linda (2022): Creating Digital Narrative Worlds: The Promises of Transmedia Storytelling for P/CVE Narrative Campaigns, Global Network on Extremism & Technology (GNET), 7.2.2022.
- Details anzeigen
- Into the Dungeon? Possibilities for Primary and Secondary Prevention on Gaming (-Adjacent) Platforms | 2021
Schlegel, Linda (2021): Into the Dungeon? Possibilities for Primary and Secondary Prevention on Gaming (-Adjacent) Platforms, Global Network on Extremism & Technology (GNET), 15.9.2021.
- Details anzeigen
- Let’s Talk about Games, Baby: Extremist Use of Gaming (-Adjacent) Platforms | 2021
Schlegel, Linda (2021): Let’s Talk about Games, Baby: Extremist Use of Gaming (-Adjacent) Platforms, Global Network on Extremism & Technology (GNET), 6.9.2021.
- Details anzeigen
- As You Like It: User Types in Digital Gamified Radicalization Processes | 2021
Schlegel, Linda (2021): As You Like It: User Types in Digital Gamified Radicalization Processes, PRIF Blog, 1.9.2021.
- Details anzeigen
- Extremists’ use of gaming (adjacent) platforms | 2021
Schlegel, Linda (2021): Extremists’ use of gaming (adjacent) platforms. Insights regarding primary and secondary prevention measures, Radicalisation Awareness Network, www.ec.europa.eu/(...).
- Details anzeigen
- Connecting, Competing, and Trolling: "User Types" in Digital Gamified Radicalization Processes | 2021
Schlegel, Linda (2021): Connecting, Competing, and Trolling: "User Types" in Digital Gamified Radicalization Processes, in: Perspectives on Terrorism, 15:4, 54-64, https://www.universiteitleiden.nl/binaries/content/assets/customsites/perspectives-on-terrorism/2021/issue-4/schlegel.pdf.
- Details anzeigen
- A Bookstore, Not a Customized Page: Why We Need More Variety, Not More Tailoring in Digital Narrative Campaigns Against Extremism | 2021
Schlegel, Linda (2021): A Bookstore, Not a Customized Page: Why We Need More Variety, Not More Tailoring in Digital Narrative Campaigns Against Extremism, European Eye on Radicalization (EER), 5.8.2021.
- Details anzeigen
- Competing, Connecting, Having Fun: How Gamification Could Make Extremist Content More Appealing | 2021
Schlegel, Linda (2021): Competing, Connecting, Having Fun: How Gamification Could Make Extremist Content More Appealing, Global Network on Extremism & Technology (GNET), 12.7.2021.
- Details anzeigen
- Telling tales against the dark arts: How fictional storytelling could support narrative campaigns against extremism | 2021
Schlegel, Linda (2021): Telling tales against the dark arts: How fictional storytelling could support narrative campaigns against extremism, PRIF Blog, 5.7.2021.
- Details anzeigen
- Storytelling against extremism | 2021
Schlegel, Linda (2021): Storytelling against extremism. How fiction could increase the persuasive impact of counter- and alternative narratives in P/CVE, in: Journal for Deradicalization, 27, https://journals.sfu.ca/jd/index.php/jd/article/view/467/289.
- Details anzeigen
- The Gamification of Violent Extremism & Lessons For P/CVE | 2021
Schlegel, Linda (2021): The Gamification of Violent Extremism & Lessons For P/CVE, https://ec.europa.eu/home-affairs/sites/default/files/what-we-do/networks/radicalisation_awareness_network/ran-papers/docs/ran_ad-hoc_pap_gamification_20210215_en.pdf.
- Details anzeigen
- Let’s play prevention: Can P/CVE turn the tables on extremists’ use of gamification? | 2021
Schlegel, Linda (2021): Let’s play prevention: Can P/CVE turn the tables on extremists’ use of gamification?, PRIF Blog, 29.3.2021.
- Details anzeigen
- Missing an epic story: Why we are struggling to counter extremists’ utopian narratives | 2021
Schlegel, Linda (2021): Missing an epic story: Why we are struggling to counter extremists’ utopian narratives, PRIF Blog, 5.3.2021.
- Details anzeigen
- The Trouble with Influencing Others: Why Persuasion Partly Depends on the Individual | 2021
Schlegel, Linda (2021): The Trouble with Influencing Others: Why Persuasion Partly Depends on the Individual, European Eye on Radicalization (EER), 5.2.2021.
- Details anzeigen
- The Role of Gamification in Radicalization Processes | 2021
Schlegel, Linda (2021): The Role of Gamification in Radicalization Processes, modus|zad (modus Zentrum für angewandte Deradikalisierungsforschung), Working Paper 1/2021, 14.1.2021.
- Details anzeigen
- Who Doesn’t Like a Good Story? Why Narratives Are Essential in Counter-extremism Efforts | 2021
Schlegel, Linda (2021): Who Doesn’t Like a Good Story? Why Narratives Are Essential in Counter-extremism Efforts, The Geopolitics, 9.1.2021.
- Details anzeigen
- Of Challengers and Socialisers: How User Types Moderate the Appeal of Extremist Gamified Applications | 2020
Schlegel, Linda (2020): Of Challengers and Socialisers: How User Types Moderate the Appeal of Extremist Gamified Applications, Global Nework on Extremism & Technology (GNET), 2.12.2020.
- Details anzeigen
- Jumanji Extremism? How games and gamification could facilitate radicalization processes | 2020
Schlegel, Linda (2020): Jumanji Extremism? How games and gamification could facilitate radicalization processes, in: Journal for Deradicalization, 23, https://journals.sfu.ca/jd/index.php/jd/article/view/359/223.
- Details anzeigen
- “Yes, I can”: what is the role of perceived self-efficacy in violent online-radicalisation processes of “homegrown” terrorists? | 2019
Schlegel, Linda (2019): “Yes, I can”: what is the role of perceived self-efficacy in violent online-radicalisation processes of “homegrown” terrorists?, in: Dynamics of Asymmetric Conflict, 13:3, DOI: 10.1080/17467586.2019.1700539.
- Details anzeigen
- Online-Radikalisierung - Mythos oder Realität? | 2018
Schlegel, Linda (2018): Online-Radikalisierung - Mythos oder Realität?, Analysen & Argumente: Terrorismusabwehr und innere Sicherheit, 29.8.2018.
- Details anzeigen
- Fishermen or Swarm Dynamics? Should we understand jihadist online-radicalization as a top-down or bottom-up process? | 2017
Baaken, Till / Schlegel, Linda (2017): Fishermen or Swarm Dynamics? Should we understand jihadist online-radicalization as a top-down or bottom-up process?, in: Journal for Deradicalization, 13, 178-212, https://journals.sfu.ca/jd/index.php/jd/article/view/127.
- Details anzeigen
- Digital natives and online identity construction: How does the Internet facilitate radicalization? | 2017
Schlegel, Linda (2017): Digital natives and online identity construction: How does the Internet facilitate radicalization?, Wissenschaft und Sicherheit, 1.2.2017.
- Details anzeigen